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Showing posts from August, 2021

ALPHA 0.4 IS OOOOOOOUUUUUUUTTTTTTT!!!!!!!!!!

 I'm very excited about this, as you can see! You can download the update  here . The changelog is in the README.

Release Date Delayed... Again... :(

I do apologise, but I still have some features I'd like to add to Alpha 0.4 before releasing it, and I failed to take into consideration the 4-day vacation I took recently so I wasn't able to get as much work done as I would have liked. 0.4 will be released on August 30th.

Is Half-Life a Metroidvania?

This is a different post compared to my usual updates about game development and my misadventures with technology. This post is an essay on why I consider Half-Life (specifically, Half-Life 1) to be a Metroidvania game. Firstly, what is a Metroidvania? Well, if we consult the Wikipedia page  for the subgenre, we can see that it's a portmanteau of Metroid and Castlevania. When the page lists the characteristics of this kind of game, the first aspect mentioned is its 2D sidescrolling gameplay. This rules out the possibility of Half-Life being a Metroidvania, right? Well, Metroid does have the Prime trilogy which brings the franchise and its iconic gameplay to the third dimension. Castlevania, while it doesn't have any official 3D games, does have a fanmade Doom mod that throws the franchise into 3D, adhering of course to the limitations of id tech 1. The conversion of Metroid and Castlevania into 3D retains their iconic gameplay mechanics and thus, I believe 3D games shouldn'

Cambria Alpha 0.4 Release Date

 Cambria Alpha 0.4 will be released as a public GitHub repository on my GitHub profile on August 27th, 2021. Stay tuned!

Update on the Update

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Whoa! I haven't posted any updates to this blog since the end of July! To make up for it, here are two pictures instead of the usual one picture or lack thereof. As you can see, I redid the assets again. In fact, I redid them twice but they didn't turn out super well so I have now redone my assets a grand total of three times. One of these pictures shows the Link's Awakening inspired trees that I've added. They're currently without functionality but that's only temporary. The second image shows the clinic. The walls are still a work-in-progress but I think it's coming along nicely. I think I might give up on cross-map navmeshes for this update, but I'll still implement basic friendly NPCs and a dialogue system.