This is a different post compared to my usual updates about game development and my misadventures with technology. This post is an essay on why I consider Half-Life (specifically, Half-Life 1) to be a Metroidvania game. Firstly, what is a Metroidvania? Well, if we consult the Wikipedia page for the subgenre, we can see that it's a portmanteau of Metroid and Castlevania. When the page lists the characteristics of this kind of game, the first aspect mentioned is its 2D sidescrolling gameplay. This rules out the possibility of Half-Life being a Metroidvania, right? Well, Metroid does have the Prime trilogy which brings the franchise and its iconic gameplay to the third dimension. Castlevania, while it doesn't have any official 3D games, does have a fanmade Doom mod that throws the franchise into 3D, adhering of course to the limitations of id tech 1. The conversion of Metroid and Castlevania into 3D retains their iconic gameplay mechanics and thus, I believe 3D games shouldn...
The good news is, I received my second dose of the Pfizer COVID-19 vaccination yesterday. The bad news is I have been aching all day as a side effect and have been barely able to get out of bed. This will unfortunately mean that the Alpha 0.4 update will be delayed to mid-August, and will likely be the final major update for a while as I am starting school soon after. I will continue to work on smaller updates for Cambria during the school year, but development will slow down significantly. The new assets will also undergo a lot of changes before the update releases, as I would like to build a concrete art style for Cambria.
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