This is a different post compared to my usual updates about game development and my misadventures with technology. This post is an essay on why I consider Half-Life (specifically, Half-Life 1) to be a Metroidvania game. Firstly, what is a Metroidvania? Well, if we consult the Wikipedia page for the subgenre, we can see that it's a portmanteau of Metroid and Castlevania. When the page lists the characteristics of this kind of game, the first aspect mentioned is its 2D sidescrolling gameplay. This rules out the possibility of Half-Life being a Metroidvania, right? Well, Metroid does have the Prime trilogy which brings the franchise and its iconic gameplay to the third dimension. Castlevania, while it doesn't have any official 3D games, does have a fanmade Doom mod that throws the franchise into 3D, adhering of course to the limitations of id tech 1. The conversion of Metroid and Castlevania into 3D retains their iconic gameplay mechanics and thus, I believe 3D games shouldn...
Music for the game's title screen has been added, making my cover of Erik Satie's Gymnopedie Lent et Douleureux the first addition to the Cambria OST. I also added footstep sound effects for the player character, and am currently working on a HP system. Afterward, I will add basic melee combat before finally getting around to the map loading system. If I can't finish the map loading system by Canada Day, I'll release what I'll have as Cambria_alpha_indevbuild_01.5. In the unlikely case that I have time to spare before Canada Day, I'll even add overworld music. Today's blog was short, but I assure you... great things are in the works.
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